Catalog Search Results
Author
Series
Language
English
Description
"Ready Player One takes place in the not-so-distant future--the world has turned into a very bleak place, but luckily there is OASIS, a virtual reality world that is a vast online utopia. People can plug into OASIS to play, go to school, earn money, and even meet other people (or at least they can meet their avatars), and for protagonist Wade Watts it certainly beats passing the time in his grim, poverty-stricken real life. Along with millions of...
Author
Language
English
Description
"A modern love story about two childhood friends, Sam, raised by an actress mother in LA's Koreatown, and Sadie, from the wealthy Jewish enclave of Beverly Hills, who reunite as adults to create video games, finding an intimacy in digital worlds that eludes them in their real lives, from the New York Times best-selling author of The Storied Life of A.J. Fikry"--
On a bitter cold day, in the December of his junior year at Harvard, Sam Masur exits...
Author
Publisher
Verso Books
Pub. Date
2024.
Edition
First edition paperback.
Language
English
Description
"Everything To Play For asks if videogames can achieve egalitarian goals instead of fuelling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs. From the innovations of Pong and Doom to the intricate multiplayer or narrative-driven games, the author highlights the multifaceted stories...
Publisher
Kanopy Streaming
Pub. Date
2015.
Language
English
Description
For years, there has been widespread speculation, but very little consensus, about the relationship between violent video games and violence in the real world. Joystick Warriors provides the clearest account yet of the latest research on this issue. Drawing on the insights of media scholars, military analysts, combat veterans, and gamers themselves, the film trains its sights on the wildly popular genre of first-person shooter games, exploring how...
Author
Publisher
Prometheus Books
Pub. Date
2018.
Language
English
Description
"A tech-industry insider takes a critical look at the effect games are having on our short- and long-term happiness and assesses the cultural prospects of a society increasingly obsessed with gaming. The American "game economy" has become an enormous enterprise, devouring roughly one-ninth of America's entire economic output. This overview of arguably the most influential segment of the entertainment industry examines the perspectives of gaming enthusiasts,...
Author
Publisher
Melville House
Pub. Date
[2016]
Language
English
Description
"'The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers--which, in fact, he is.'--Tom Bissell, author of Extra Lives: Why Video Games Matter. On January 31, 2012, in an internet cafe on the outskirts of New Taipei City, Taiwan, 23-year-old student Chen Rong-yu was found dead at his keyboard while the video game he had been playing for three days straight...
Publisher
Kanopy Streaming
Pub. Date
2014.
Language
English
Description
Given the wild popularity of violent video games, it has never been more urgent to encourage dialogue about how virtual killing might shape attitudes about real-life violence. Game Over examines the nature and consequences of simulated violence, and encourages high school and college students to think critically about how gender and race are depicted in the video and computer games they play. It is sure to spark lively debate about the complex and...
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